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Mower Parts has a full line of parts including carburetors, tires, batteries, belts, blades, starters, trimmer string, PTO clutches, and much more. They are located in the former location of Pro Green Plus.What if we want the player movement to behave just a little differently, like being a little random?

[...] In plain English: “In order to allow a new component to be added to an existing environment of components in a game-object and automatically communicate with each other, the communication protocol between the components has to be predefined“.A Mover-”component” should just produce a translation vector over time from user-input — nothing more!And if we want it to be a bit random, we just compose the output with the random function in the game-object definition.I think the component-based game engine literature mixes-up “combining existing functionality to define game-specific logic” (= reusing functionality) and “automatic communication within unknown game-objects” (= dynamic functionality).Automatic communication is restricted to the known components and new functionality always has to be game-specific (either hard-coded, or in scripts, or any other data-driven method).

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